![octane render material octane render material](https://s3.envato.com/files/265777773/1920x1920.jpg)
To use portals most effectively, they should conform to the following guidelines: Portals allow for a focused approach to this problem, as objects with the portal material applied act as a target for the light paths emanating from the camera and through the portal to the outside illumination source(s) for the scene. Portals are best suited for architectural renderings. Interior scenes which have a notable amount of illumination coming from outside (via doors, windows, skylights and so on) can often be even. Path tracing creates a ton of information to process. As the tracing is random, noise is introduced. Utility materials, for lack of a better term, do not directly affect the look of a surface but serve some sort of special function in the rendering process.Īs a rendering technology, path tracing, the basis of OctaneRender, involves following randomized paths of light as they emanate from a camera and bounce around (and sometimes, through) the objects in a given scene.
![octane render material octane render material](https://www.thepixellab.net/wp-content/uploads/2016/08/C4D-Otoy-Octane-Render-Material-Textures-Pack-Alpha-Overlays.jpg)
You also have control over outlines, in color, thickness and opacity. The toon material mimics the look of the anime art form, by limiting color shading ranges and tolerances, which you can control. Octane is also capable of creating “non-photorealistic” images, and the toon material is one way to do this. You can almost look at the layered material as custom coding your own shader, without the speed hit (or the learning curve.) If you have a need for a more sophisticated look, try to get it with the Layered material first before resorting to the slower-evaluating nodes. However, the Layered material was introduced recently, and it allows you to effectively “custom build” the material you want, via Material layer nodes.
![octane render material octane render material](https://new-cdn.80.lv/upload/vendor/248/images/5d273c58483e7/contain_1200x630.png)
LayeredĪs noted, the rest of the other nodes offer more capability, but at the price of speed. There are some additional tuning options, such as Fake Shadows, that you can use to get even more speed out of specular. Like the other original types, Specular also evaluates once per pixel and can be used as a contributor of the Mix Material. SpecularĬlarity is what you get with the specular material, as it gives you transparent surfaces. For metallic objects, use the Metallic material instead, as it offers more options to help dial in the look of realistic metallic surfaces. Like diffuse, it also evaluates once per pixel and can also be used as a contributor for the Mix Material. If you need shiny reflections, Glossy is the way to go. It evaluates once per pixel and can be used as one of the two contributing materials of the Mix Material. About as plain as you can get, this material is best used when you don’t need shininess or transparency.